Chemture Gamification to Improve Learners' Cognitive Ability on Acid-Base Material

Hanum Pramudyah, Achmad Lutfi

Abstract


This study aims to obtain learning media in the form of games that meet the appropriate category in improving the cognitive abilities of students on acid-base material. The type of research used is Research and Development (R&D) with reference to Thiagarajan's 4D development model and limited to the Development stage. The instruments used include validation sheets, student response questionnaires, student activity observation sheets, and pretest-posttest sheets. The results obtained showed that the validity of the media received a score ≥ 3 with valid criteria, the practicality of the media obtained from the results of the response questionnaire and the observation sheet of students' activities for the response questionnaire obtained a percentage of 92.50% with very practical criteria, while the results of the observation of students' activities at meeting 1 were 91.1% while meeting 2 was 94.4% with very practical criteria. The effectiveness results were obtained from the pretest-posttest results which were analyzed using the classical test and T-test, the analysis results using the classical test obtained a value of 97.06% for the test of students' cognitive learning outcomes with the effective category. The Wilcoxon test results showed that the learning outcomes obtained a significance value (2-tailed) of 0.000 which indicated that there was a significant difference in pretest and posttest learning outcomes. So, it can be concluded that the Chemture game has met the feasible category as a learning media to improve students' cognitive abilities.

Keywords


Game Media, Cognitive Ability, Acid-Base

Full Text:

PDF

References


Achmad, A. H., Dinar, M., & Bernard, B. (2020). Pengaruh Keaktifan Belajar, Kemandirian Dan Kreativitas Terhadap Prestasi Belajar Matematika Siswa Kelas IX SMP. Issues in Mathematics Education (IMED), 4(1), 11. https://doi.org/10.35580/imed15287

Afrita, N. (2021). Melalui Model Pembelajaran Student Teams Achievement Division (STAD) untuk Meningkatkan Hasil Belajar Kimia Materi Sifat Garam yang Terhidrolisis. KATALIS Jurnal Penelitian Kimia Dan Pendidikan Kimia, 4(1), 23–32.

Aprilia, Y., & Iswendi, I. (2021). Pengembangan Permainan Ular Tangga Kimia Berbasis Android Sebagai Media Pembelajaran Pada Materi Senyawa Hidrokarbon di Sekolah Menengah Atas. EDUKATIF : JURNAL ILMU PENDIDIKAN, 3(4), 1220–1230. https://doi.org/10.31004/edukatif.v3i4.548

Arifin Zainal, & Setiyawan Adhi. (2012). Pengembangan Pembelajaran Aktif dengan ICT. Skripta Media Kreatif.

Artini, N. P. J., & Wijaya, I. K. W. B. (2020). STRATEGI PENGEMBANGAN LITERASI KIMIA BAGI SISWA SMP. Jurnal Ilmiah Pendidikan Citra Bakti, 7(2), 100–108. https://doi.org/10.38048/jipcb.v7i2.97

Carrillo, D. L., García, A. C., Laguna, T. R., Magán, G. R., & Moreno, J. A. L. (2019). Using Gamification in a Teaching Innovation Project at the University of Alcalá: A New Approach to Experimental Science Practices. Electronic Journal of E-Learning, 17(2). https://doi.org/10.34190/JEL.17.2.03

Dewi, F., Efrianto, B., & Afrida, A. (2018). Analisis Keterlaksanaan Pendekatan Experiential Learning dan Pengaruhnya terhadap Keterampilan Proses Sains Siswa pada Materi Ikatan Kimia. Journal of The Indonesian Society of Integrated Chemistry, 10(1), 1–8. https://doi.org/10.22437/jisic.v10i1.5307

Halean, S., Kandowangko, N., & Goni, S. Y. (2021). Peranan Pendidikan dalam Meningkatkan Sumber Daya Manusia di SMA Negeri 1 Tampan Amma di Talaud . Jurnal Holistik, 14(2).

Iksaniya, N. F., & Jaryanto, J. (2024). Pengaruh Model Flipped Classroom Berbantu Gamifikasi terhadap Motivasi Belajar Materi Laporan Keuangan Siswa Akuntansi dan Keuangan Lembaga. EDUKATIF : JURNAL ILMU PENDIDIKAN, 6(2), 1096–1110. https://doi.org/10.31004/edukatif.v6i2.6417

Lutfi, A. (2021). Research and Development (R&D) Implikasi dalam Pendidikan Kimia. Unesa University Press.

Lutfi, A., Aftinia, F., & Permani, B. E. (2023). Gamification: Game as a medium for learning chemistry to motivate and increase retention of student learning outcomes. Journal of Technology and Science Education, JOTSE, 13(1), 193–207.

Muderawan, W., Wiratma, I. G., & Labila, M. Z. (2019). Analisis Faktor-Faktor Penyebab Kesulitan Belajar Kelarutan. Jurnal Pendidikan Kimia, 3(1), 17–23.

Putri, N. I., Sabrina, S. I., Budiman, N., & Utami, W. T. P. (2023). HAMBATAN GURU DALAM PENERAPAN KURIKULUM MERDEKA TERHADAP PROSES PEMBELAJARAN DI SD NEGERI 3 BROSOT. Indonesian Journal of Elementary Education, 5(1), 51–60.

Qomariyah, S. S. (2016). Quality of learning media, learning interests, and student learning outcomes: study of economic subjects in class X IIS 12 Public High School Jakarta. Jurnal Pendidikan Ekonomi Dan Bisnis, 4(1).

Rawung, W. H., Katuuk, D. A., Rotty, V. N., & Lengko, J. S. (2021). Kurikulum dan Tantangannya pada Abad 21. Jurnal Bahana Manajemen Pendidikan, 10(1).

Ryan, R. M., & Deci, E. L. (2020). Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions. Contemporary Educational Psychology, 61, 101860.

Sariati, N. K., Suardana, I. N., & Wiratini, N. M. (2020). Analisis Kesulitan Belajar Kimia Peserta didik Kelas XI pada Materi Larutan Penyangga. Jurnal Ilmiah Pendidikan Dan Pembelajaran, 4(1).

Siahaan S. (2019). Pemanfaatan Teknologi dalam Penyelenggaraan Pendidikan Terbuka/Jarak Jauh. Jurnal Teknodik, 9(16).

Suardi. (2019). Pengaruh Kepuasan Kerja terhadap Kinerja Pegawai pada PT Bank Mandiri, Tbk Kantor Cabang Pontianak. JBEE : Journal Business Economics and Entrepreneurship, 1(2), 9–18.

Suyatno, & Gio, P. U. (2017). Statistika Nonparametrik dengan SPSS Minitab dan R. USU Press.

Utami, F. V, Saputro, S., & Susanti, E. (2020). Analisis Jenis dan Tingkat Kesulitan Belajar Peserta didik Kelas XI MIPA SMAN 2 Surakarta Tahun Pelajaran 2018/2019 dalam Memahami Materi Asam Basa Menggunakan Two Tier Multiple Choice. Jurnal Pendidikan Kimia, 9(1).

Widyastuti, R., & Puspita, L. S. (2020). Pengembangan Media Pembelajaran Berbasis Game Edukasi Pada MatPel IPA Tematik Kebersihan Lingkungan. Paradigma - Jurnal Komputer Dan Informatika, 22(1).

Zahra, Y., & Hernawati, N. (2015). Prokrastinasi Akademik Menghambat Peningkatan Prestasi Akademik Remaja di Wilayah Perdesaan. Jur. Ilm. Kel. & Kons, 8(2), 163–172.

Zakiyah, Z., Ibnu, S., & Subandi, S. (2018). Analisis Dampak Kesulitan Siswa pada Materi Stoikiometri terhadap Hasil Belajar Termokimia dan Upaya Menguranginya dengan Metode Pemecahan Masalah. EduChemia (Jurnal Kimia Dan Pendidikan), 3(1), 119. https://doi.org/10.30870/educhemia.v3i1.1784




DOI: https://doi.org/10.31004/edukatif.v6i3.6856

Article Metrics

Abstract view : 71 times
PDF - 18 times

Refbacks

  • There are currently no refbacks.


Copyright (c) 2024 Hanum Pramudyah, Achmad Lutfi

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.